Skyrim Multiplayer Docs
  • Home
  • Running A Server
  • Server Configuration Reference
  • Server Command Line Api
  • Server Ports Usage
  • Database Drivers
  • Serverside Scripting Reference
  • Clientside Scripting Reference
  • Properties System
  • Events System
  • Skyrim Platform
  • Server Data Directory
Powered by GitBook
On this page
  • name
  • ip
  • port
  • maxPlayers
  • dataDir
  • loadOrder
  • databaseDriver
  • reloot
  • gamemodePath
  • isPapyrusHotReloadEnabled
  • locale

Was this helpful?

Server Configuration Reference

PreviousRunning A ServerNextServer Command Line Api

Last updated 4 years ago

Was this helpful?

The recommended way to configure the server is setting up all required values in server-settings.json. It's standard JSON without C-style comments support. See also .

name

Server's name. Displayed on skymp.io and in launcher.

{
  // ...
  "name": "My Server"
  // ...
}

ip

This IP-address would be used by player clients to connect to your server. Do not try to type "0.0.0.0", just remove this option from document if you want to use your current public IP.

{
  // ...
  "ip": "127.0.0.1"
  // ...
}

port

{
  // ...
  "port": 7777
  // ...
}

maxPlayers

Sets player limit of the server. Visible in launcher and on skymp.io.

{
  // ...
  "maxPlayers": 108
  // ...
}

dataDir

Contains relative path to a directory with vanilla Skyrim data (mods in esp/esm format, compiled Papyrus scripts in pex format).

{
  // ...
  "dataDir": "data"
  // ...
}

loadOrder

A list of esp/esm files which would be loaded by the server during startup in the same order as Skyrim SE loads them. The server looks for files in ${dataDir} directory.

{
  // ...
  "loadOrder": [
    "Skyrim.esm",
    "Update.esm",
    "Dawnguard.esm",
    "HearthFires.esm",
    "Dragonborn.esm"
  ]
  // ...
}

databaseDriver

{
  // ...
  "databaseDriver": "sqlite"
  // ...
}

reloot

{
  // ...
  "reloot": {
    "FLOR": 86400000,
    "TREE": 86400000,
    "AMMO": 86400000,
    "ARMO": 86400000,
    "BOOK": 86400000,
    "INGR": 86400000,
    "ALCH": 86400000,
    "SCRL": 86400000,
    "CONT": 86400000,
    "SLGM": 86400000,
    "WEAP": 86400000,
    "MISC": 86400000
  }
  // ...
}

gamemodePath

Contains a relative or an absolute path to a file or directory with a gamemode. Searches for index.js if a directory specified.

{
  // ...
  "gamemodePath": "gamemode.js"
  // ...
}

isPapyrusHotReloadEnabled

A boolean setting that enables to turn on or turn off hot reload for compiled Papyrus scripts (.pex)

{
  // ...
  "isPapyrusHotReloadEnabled": false
  // ...
}

locale

The name of a localizaiton file in data/localization that would be used by M.GetText Papyrus function (without extension).

{
  // ...
  "locale": "ru-RU"
  // ...
}

This port would be used by player clients to connect to your server. At the current version of Skyrim Multiplayer servers use multiple ports and different protocols to manage different sorts of packets. See page to learn more.

Name of a database driver which would be used to store server data. sqlite by default. There are also related options like "databaseName". See page to learn more.

A time before a game object restores its original state in milliseconds. Unlike Skyrim SE, Skyrim Multiplayer doesn't have a built-in Cell Reset mechanism. The server resets every object in the world every hour instead. With this option, you can change this time interval for every kind of game object. "CONT", for example, means "Container" - chests, barrels, etc. See "record types" on .

Server Command Line API
Server Ports Usage
Database Drivers
UESP